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  • Timecode is required for real-time Loudness measurement in the Dolby Atmos Renderer, and will use 1 audio channel.
  • The Dolby Atmos authoring process can be quite CPU intensive, depending on the size of your project.
    Therefore, Merging recommends running Pyramix Native on i7 CPU (or more) with 16 Gb of RAM (or more).
  • Dolby Atmos Renderer on Windows: the Dolby Atmos Renderer requires MAD to be configured with a buffer size of 512 samples. Therefore, it cannot be used in AES67 mode (for connectivity with DANTE devices, i.e.) since AES67 requires MAD to be set with buffers sizes which are multiples of 48 (48, 96, 192 or 384 samples).
    If the Dolby Atmos Renderer is hosted on a Mac computer, there is no such limitation.

  • Recording back Live Re-renders on the Pyramix computer is possible.  The number of channels may vary depending on your computer and project configuration.
    Exporting Re-renders offline from the Dolby Atmos Renderer application is possible when opening the Dolby Atmos ADM Master file (Export Audio > Re-Renders).
  • MacMini 10Gb Ethernet port : currently not suitable for RAVENNA/AES67 network.  Please use a dedicated USB-C to Ethernet or USB3 to Ethernet adapter.
  • Currently Pyramix can only export 48kHz Dolby Atmos ADM Master files.


Configure the AES67/RAVENNA Network

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