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  • Timecode is required for real-time Loudness measurement in the Dolby Atmos Renderer, and will use 1 audio channel.
  • The Dolby Atmos authoring process can be quite CPU intensive, depending on the size of your project.
    Therefore, Merging recommends running Masscore Pyramix Native on i7 CPU (or more) with 16 Gb of RAM (or more).
  • Dolby Atmos Renderer on Windows: the Dolby Atmos Renderer requires MAD to be configured with a buffer size of 512 samples. Therefore, it cannot be used in AES67 mode (for connectivity with DANTE devices, i.e.) since AES67 requires MAD to be set with buffers sizes which are multiples of 48 (48, 96, 192 or 384 samples).
    If the Dolby Atmos Renderer is hosted on a Mac computer, there is no such limitation.

  • Recording back Live Re-renders on the Pyramix computer is possible.  The number of channels may vary depending on your computer and project configuration.
    Exporting Re-renders offline from the Dolby Atmos Renderer application is possible when opening the Dolby Atmos ADM Master file (Export Audio > Re-Renders).
  • MacMini 10Gb Ethernet port : currently not suitable for RAVENNA/AES67 network.  Please use a dedicated USB-C to Ethernet or USB3 to Ethernet adapter.

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Connect the audio inputs and outputs with Aneman 

Please first start Pyramix MassCore and Aneman.

  • Create a Sample Rate Zone (if you don't already have one)
    Drag and drop MassCore on the top of the zone (inside the crown icon).
    Drag and drop Anubis and the additional device(s) in the zone.
    Drag and drop the CoreAudio (Dolby Atmos Renderer on a Mac computer) or ASIO (Dolby Atmos Renderer on a Windows computer) in the zone.

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Pyramix DAW Configuration

  • Please start Pyramix.
  • Create a Dolby Atmos compatible project, or Open an existing one, or Import a Dolby Atmos ADM Master.
    Open the Pyramix mixer, and click on the Dolby Atmos button on the top right corner.

    Select the detected Dolby Atmos Server, Pyramix is now connected to the Dolby Atmos Renderer - the Mixer Dolby Atmos button will turn green.

    Note : If the Dolby Atmos Server is not automatically detected, enter the Advanced menu.  You may then enter the Dolby Atmos Server IP adress in the Server field.
    This IP address can be found in the Dolby Atmos Renderer Settings (Windows) / Preferences (Mac) > Remote clients.



    Timecode 

  • As the LTC audio channel will use 1 channel, do not exceed 127 bus outputs (Beds + Objects)
  • Go in the Mixer Configure page, add a Mono strip, and activate its DirectOut (DO)
  • Back in the Main mixer page, add the VS3 Effect > Generator on the strip.
    Open the Generator plugin, and set it to TimeCode, ) and set the output level (-10 should be adequate) (set Mute if Stopped according to your needs)
  • Set the Strip Direct Out to 128.
    You may also set the Direct Out to Pre (Pre fader)


  • Alternatively, you can create an additional Stereo bus to route the LTC, and set it to Routing Safe in the Project > Edit Dolby Atmos Master Configuration page.

  • Now, to connect the audio and the Dolby Atmos Configuration from Pyramix to the Dolby Atmos Renderer, please go in Project > Edit Dolby Atmos Master Configuration.
    Configure the Dolby Atmos channels as required, then click on Update Dolby Atmos Renderer.
    Pyramix will send the Dolby Atmos configuration to the Dolby Atmos Renderer, and also automatically route the Mixer bus channels accordingly.
    Close the window once finished (for more details on the Dolby Atmos Master import, export and configuration, please see Pyramix User Manual).
  • Note on theAutomatic Routing
    When using the Update Dolby Atmos Renderer, all the bus channels that doesn't have an Atmos mapping will have their routing removed; the additional busses won't be routed anymore.
    You may prevent the automatic routing to modify additional busses outputs by activating the Routing Safe option in the Edit Dolby Atmos Master Configuration page.

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